PayNow

Delivery Methods

How PayNow delivers what you sell, and how to set up delivery when you are not running a game server.

Every product needs a route to the buyer. PayNow has two, and your store uses one of them: a connected game server, or a delivery webhook.

Dashboard → Settings. Store owner or store_update.

Which one your store uses

Your store's business type decides it.

Business typeDelivery
A game serverThe PayNow plugin on your server runs the product's commands.
Anything elseA delivery webhook. PayNow calls your endpoint and your system fulfils the order.

If you are selling software, downloads, a SaaS product or anything that is not a game server, set the business type to SaaS and configure a delivery webhook. A store set to the wrong type has no working route to the buyer, and orders complete without anything being delivered.

You cannot skip this. PayNow has to know what to expect when an order completes, so a store with neither a connected server nor a delivery webhook cannot deliver.

A delivery webhook is not a Discord webhook

These are two different things with the same word, and mixing them up is the most common setup mistake here.

  • The webhooks on Webhooks post notifications into a Discord channel so you can watch sales come in. They deliver nothing to the customer.
  • A delivery webhook is an endpoint on your own system. PayNow calls it when an order completes and your code grants the thing that was bought.

A Discord webhook URL will not work as a delivery endpoint.

Validate it before going live

A delivery webhook has to be proven to work, and PayNow checks by requiring a real order through it rather than trusting the configuration.

Make a genuine purchase that costs nothing:

  1. Create a coupon or gift card that brings the total to zero, or price a test product at 0.
  2. Buy the product through your own storefront.
  3. Confirm your endpoint received the call and delivered.

That is also the fastest way to test a game-server store. See Game Servers.

Minecraft: which integration to pick

Three options, and the difference is how a player is identified.

OptionIdentifies players byUse when
MinecraftUUIDYour server is Java and online-mode.
Minecraft GeyserUUID, for both Java and BedrockBedrock players connect through Geyser.
Minecraft offlineName only, no UUID validationYour server runs offline-mode.

Offline mode identifies buyers by name alone. Names can be taken by someone else, so a purchase can be delivered to the wrong person. Use UUID-based identification wherever your server allows it.